
It’s been ages since I’ve blogged anything so I’m trying to get back into the habit of writing, sadly for everyone else, I find it easier to write about what’s enthusing me at the present, and that’s a computer game called StarCraft2.
I seem to have spent most of this weekend playing Starcraft2, and I’m thoroughly enjoying it. I’ve played around 20 missions so far and I think I’m down to the last few and I *still* haven’t unlocked all of the technology.
I’ve always found that really annoying with RTS games in general, the whole restricted development during a campaign. In many games it’s used as a sort of tutorial, get players used to one set of units and gradually introduce more. But Starcraft seem to have gone to the Nth degree with this where I’m at the point of completing the game but there are units I still haven’t been able to use, I find that annoying as hell.
This means that while you’re plodding through learning various units, the tactics that you’re employing are liable to change or become obsolete in a full game without any restrictions. To my mind this always separates things out so that you have the campaign game and then the completely different multi-player game. I guess this is why with games like Supreme Commander, I’ve always preferred playing skirmishes against the AI lacking anyone else to play against.
Another thing that’s been annoying me is the lack of unit formation. I think I’ve been spoiled with ‘Sins of a Solar Empire’, where your fleets would automatically form themselves in the most optimal way, with heavier units and capital ships to the front of the fleet and the more support oriented units to the rear. There’s nothing like this in Starcraft2. If I want my medics to the rear, I need to put them in a separate group and micro manage them away from the slaughter. I’d love it if you grouped multiple units, gave them a move order and then they turned up in a sensible order. I’m sure some people would say this is about the skill of the player, but then I’m used to more strategic games with a much higher level of view. SC2 seems to be more about close view, skirmish fighting.
So yeah, that all said, I’m really enjoying the game, the campaign missions are really quite varied with gameplay devices that I’ve not come across before, like lava flooding low level areas every time interval, and playing missions as an alternate race through the narrative device of an Elan crystal which allows you to relive your alien buddy’s experiences.
I’ve also quite liked the Wing Commander style of intermissions where you wander around the ship and interact with various people and objects by clicking on them, which feels particularly old school. And of course the general plot and story line are very entertaining and the rendered video cut scenes are of a breathtaking quality, just like Warcraft3.
Hopefully I’ll be able to finish off the campaign soon and get down to some AI skirmishes so that I get a feel of the real game.